![]() ![]() That’s not an option anymore the Ziggurat exploded and the mage sects are scattered. Because it was just sitting there, it was decided that the best thing to do was throw aspiring mages in and label the shell-shocked survivors as successful graduates. Turns out, back then, the Ziggurat was a kind of magical prison that immortal demons were dumped into. This shouldn’t be too much of a surprise for those with experience from the first game, but that demographic doesn’t include me. You get a whole lot of different wizardy weapons spread across the entire game, because Ziggurat 2 is also a Roguelike. Rather than deck you out with pump action shotguns, rocket launchers and plasma rifles, you get magical staves, ancient tomes and dwarven blunderbusses. It’s a classic mindset that’s been much more commonplace ever since Doom started its comeback tour in 2016, so Ziggurat 2 goes a little bit further to distinguish itself. ![]() You don’t regain health by sitting quietly in a corner for a while, you have to actively hunt down health-up drops from defeated enemies. Ziggurat 2 subscribes to the core fundamentals of classic shooters never stop moving if you want to stay alive. I didn’t adjust quickly enough to survive this, and I was dead seconds later. There was no time to slowly chip away at them they are upon you in seconds. When I first strolled into a room and was told I had to defeat the incoming enemy waves, I hunkered down behind some scenery and got ready to exchange some fire. My twitch skills are fine modern shooters are to blame. This, of course, couldn’t have been my fault, so I quickly settled on a scapegoat. My offence broke down, and then there was orange, and then there was death. There was a horde of the furious bastards, and it became clear early on that my desperate backpedalling wasn’t going to get me clear of them. My first violent death in Ziggurat 2 came from the gnashing jaws of angry sentient carrots. "Magically destroyed so many creatures that they call me Da mage" ![]()
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